Please use this identifier to cite or link to this item: http://dr.iiserpune.ac.in:8080/xmlui/handle/123456789/11083
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dc.contributor.advisorShimazaki, Hideaki-
dc.contributor.authorSAJEEV, ALFI-
dc.date.accessioned2026-05-20T10:02:08Z-
dc.date.available2026-05-20T10:02:08Z-
dc.date.issued2026-05-
dc.identifier.citation77en_US
dc.identifier.urihttp://dr.iiserpune.ac.in:8080/xmlui/handle/123456789/11083-
dc.description.abstractDespite extensive research into human visual attention, a comprehensive computational model capturing end-to-end free-viewing behavior remains elusive. In this thesis, we address this gap by designing a biologically inspired autonomous agent that reproduces human visual exploration of natural scenes. The agent is built upon two distinct latent-space frameworks: a linear generative Recognition Model for visual processing and a nonlinear Motor Execution Model for proprioceptive saccadic control. Through a developmental analysis of the Recognition Model, we demonstrate that unbiased, random visual exploration is fundamentally required for the emergence of V1 simple-cell-like basis functions, computationally mirroring the biological "critical period" of heightened plasticity. By evaluating the mature agent against human behavioral data, we reveal a dichotomy in visual processing. Saliency analysis indicates that the V1-level generative model is highly robust and sufficient to predict spatial gaze allocation (where humans look) using marginal log-likelihood. However, temporal analysis shows this low-level representation cannot account for fixation durations (how long humans look) . Instead, fixation duration correlates significantly with the model’s residual reconstruction error. Viewed through the lens of predictive coding, this suggests that high-error stimuli necessitate the recruitment of time-intensive, higher-order cognitive processes. Finally, our main sequence analysis demonstrates that the nonlinear Motor Execution Model, utilizing a novel inverse-observation prior framework, successfully reproduces the kinematic trajectories of human saccades. Ultimately, this work provides a rigorous computational framework that successfully bridges early visual development, spatial-temporal attention, and goal-directed motor execution.en_US
dc.description.sponsorshipHonda Research Institute Japan Co., Ltd.en_US
dc.language.isoenen_US
dc.subjectTheoretical Neuroscienceen_US
dc.subjectAgent based Modelingen_US
dc.subjectComputer Visionen_US
dc.subjectState Space Modelingen_US
dc.subjectHuman Behavioral Modelingen_US
dc.subjectIntelligent Systems Modelingen_US
dc.titleVisual Exploration as Epistemic Inference in Artificial Agents: A Biologically Inspired Augmented State-Space Frameworken_US
dc.typeThesisen_US
dc.description.embargoTwo Yearsen_US
dc.type.degreeBS-MSen_US
dc.contributor.departmentDept. of Data Scienceen_US
dc.contributor.registration20211266en_US
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