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Generalized percolation games on the two-dimensional square lattice and ergodicity of associated probabilistic cellular automata

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dc.contributor.author BHASIN, DHRUV en_US
dc.contributor.author Karmakar, Sayar en_US
dc.contributor.author PODDER, MOUMANTI en_US
dc.contributor.author Roy, Souvik en_US
dc.date.accessioned 2026-02-26T06:44:06Z
dc.date.available 2026-02-26T06:44:06Z
dc.date.issued 2026-02 en_US
dc.identifier.citation Advances in Applied Probability. en_US
dc.identifier.issn 0001-8678 en_US
dc.identifier.issn 1475-6064 en_US
dc.identifier.uri https://doi.org/10.1017/apr.2025.10052 en_US
dc.identifier.uri http://dr.iiserpune.ac.in:8080/xmlui/handle/123456789/10726
dc.description.abstract We consider a highly generalized set-up in which each vertex of the infinite two-dimensional square lattice graph (whose set of vertices is , with each vertex (x, y) adjacent to each of and ) is assigned, independent of all else, a label that reads trap with probability p, target with probability q, and open with the remaining probability , and, in addition, each edge is assigned, independent of all else, a label that reads trap with probability r and open with probability . This model encompasses the seemingly more general model where, in addition to all the vertex-labels and edge-labels described above, an edge can also be labeled as a target, since assigning the label of target to an edge going from (x, y) to either or is equivalent to marking the vertex (x, y) as a trap. A percolation game is played on this random board, involving two players and a token. The players take turns to make moves, where a move involves relocating the token from where it is currently located, say some vertex , to any one of and . A player wins if she is able to move the token to a vertex labeled as a target, or force her opponent to either move the token to a vertex labeled as a trap or along an edge labeled as a trap. We seek to find a regime, in terms of values of the parameters p, q, and r, in which the probability of this game resulting in a draw equals 0. We further consider special cases of this game, such as when each edge is assigned, independently, a label that reads trap with probability r, target with probability s, and open with probability , but the vertices are left unlabeled, and various regimes of values of r and s are explored in which the probability of draw is guaranteed to be 0. We show that the probability of draw in each such game equals 0 if and only if a suitably defined probabilistic cellular automaton (PCA) is ergodic, following which we implement the technique of weight functions or potential functions to investigate the regimes in which said PCA is ergodic. We mention here that one of the main results of Holroyd et al. (2019 Probab. Theory Related Fields 174, 1187–1217) follows as a special case of our main result. Moreover, our result shows that a phase transition happens at the origin (i.e. at in the case of generalized percolation games, and at in the case of bond percolation games) in the sense that, the probability of draw equals 1 at (respectively, at ), whereas in every neighborhood around (0, 0, 0) (respectively, (0, 0)), there exists some value of (p, q, r) (respectively, (r, s)) for which the probability of draw equals 0. en_US
dc.language.iso en en_US
dc.publisher Cambridge University Press en_US
dc.subject Percolation en_US
dc.subject Percolation games on lattices en_US
dc.subject Two-player combinatorial games en_US
dc.subject Probabilistic cellular automata en_US
dc.subject Ergodicity en_US
dc.subject Probability of draw en_US
dc.subject Weight function en_US
dc.subject Potential function en_US
dc.subject 2026-FEB-WEEK4 en_US
dc.subject TOC-FEB-2026 en_US
dc.subject 2026 en_US
dc.title Generalized percolation games on the two-dimensional square lattice and ergodicity of associated probabilistic cellular automata en_US
dc.type Article en_US
dc.contributor.department Dept. of Mathematics en_US
dc.identifier.sourcetitle Advances in Applied Probability en_US
dc.publication.originofpublisher Foreign en_US


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